First P2P workshop
The first icebreaker/introductory activity was a scavenger hunt. Each person had a sheet with questions and people they had to ‘find’ by talking with one another. Ex: ____ is here representing YESPhilly. What are two programs they offer young adults ages 17 to 21?
We ended this activity by having each person introduce someone else based on what they learned about them from the activity.
1. First Activity
We broke up into small groups and discussed ways to engage students on the first day of class. Groups reported back the following activities and suggestions.
Name games (it’s important not only for the teacher to know the students’ names but for students to know one another)
- Pick a food to introduce your name, same first letter (Steak Sheri, Quesadilla Quam)
- Say your name with a movement, each person has to repeat it and add their own.
Getting to know one another
- Share something about yourself (with candy, toilet paper, pick an index card with a number). The # or quantity represents the number of things you have to say about yourself.
- Introduce yourself and say what you have for dinner last night.
- Have each tell a joke or something funny *about themselves.” Laughter is a great ice-breaker, the joke allows insight into each student’s values, and the structure of a joke help to teach the basics of a good story.
- The “silent interview” asks students to make a presentation about a partner without speaking to them beforehand. (The correct answers are then revealed by said partner.)
- “Me, too” (aka ‘Common Ground” aka “As the Wind Blows” “All my friends and neighbors”). Students form a circle seated in chairs. One student stands in the middle and makes a statement. All the students who identify with that statement must switch chairs, and the student in the center finds a chair. One student will remain without a chair, and they make the next statement in the center. Ex: “I have a twitter account.” Students who have an account yell ‘ME TOO’ and switch places.
- Students are given a few random objects and told they have to create a game from them. The objects can not just be pieces. Group works together to create something.
- Jeti Mind Trick. Group stands in a circle with a volunteer in the middle. Two people around the circle agree to switch places by making just eye contact and running to switch their location. The person in the middle tries to get a spot in the outer circle.
Icebreakers for working with technology:
- “Four Corners.” In 4 corners there are pieces of paper which read: Read it, See it, Hear it, Play with it. Students have to write things they love and hate about these different types of media on the appropriate paper. Ex. Reality TV- ‘hate it’ (written on the see it paper). Use this to begin discussion about media habits and beliefs.
- 30-seconds of fame. Students get in front of the camera and do anything they want (dance, sing, talk)
- Ask about life. Use personal questions and curiosity to instruct on computer literacy and google searches.
- Video scavenger hunt. Students learn to communicate through images by trying to illustrate a series of sentences on a scavenger hunt list with shots they take out on the streets. In later sessions, the students edit these images to create their first package.
Set Goals and Guidelines
Creativity within constraints
Create a positive Environment
2. Collaborative Project ideas/pitches:
Next participants changed groups and working in teams of 3 or 4 each group discussed their organizational strengths in order to co-create a proposal for a collaborative project idea. After 20 minutes of discussion they were asked to present a 30-second pitch.
1. My Philly: Past, Present, Future is a film produced by intergenerational participants looking at how the use of media has changed over the years. (PEC, YES, CMIL, WHYY)
2. Youth driven Mobile app/audio tour of the art museum. Using Youth perspective on art and their experience in the museum, students from YESPhilly and WHYY create audio tours for art museum use. (YES, Delphi Summer/PMA, WHYY)
3. Live TV Show: Deconstructing media. Using the PhillyCAM live TV Studio, students from UCCP/POPPYN and Big Picture Alliance will create a 30 minute show commenting on current media news and trends through parody and commentary. (BPA, UCCP/POPPYN).
[kaltura-widget uiconfid=”535″ entryid=”1_4d93bssq” width=”260″ height=”225″ addpermission=”” editpermission=”” align=”left” /] 4. PSA series. Create a series of workshops to produce PSAs. Students who have dropped out of high school make PSAs about how to improve their lives subsequent to dropping out- so they can be used as outreach and education for other young people who has dropped out. (ex: classroom edict, how to change your fb status, lifeskills) (YES, PEC, BPA)